Categories
SXSW '08

SXSW2008 notes – The Science of Designing Interactions

Sunday, 9 March 2008 - 10:00AM

Abstract:
In this highly interactive session, the panelists will work together with the audience to co-create the next generation of metrics for engagement and interaction. We start with fun paradoxes of user behavior, exposing the systematic irrationalities of human decision making, and show their fundamental impact on designing interactions and incentives. We then present metrics and methodologies used by companies to engage and entice users to contribute data through interactions with the site (e.g., Amazon.com) and with each other (e.g., Facebook):

. Create strong and weak virality: Leverage the latest insights into viral engagement and corresponding metrics;
. Model users in a scientific way: Do wild experiments and learn fast from results;
. Engineer for feedback: Nail the incentives and interactions for both implicitly captured and explicitly expressed feedback.

This session is about co-creation. We provide the framework and start you off, and you provide the fuel to take the group to areas where nobody has been before. Please contribute your examples, and let us co-create the key ingredients for the next generation of relevant metrics for engagement and interaction that will help you reach your goal of getting passionate users.

Andreas Weigend - Principal, People & Data [blog]
Ming Yeow Ng - Discoverio

[link to the presentation? - these notes are still very raw]

1. focus on designing interaction )people
2 build experiment and measeure
3 Give uer metrics of user standing
help user to decide
economic framework

From participation to interaction

What type of interactions are you building today?

Early metrics came from print analogies (e.g., copies shipped), but they do not measure engagement very well.

metric must be for users to enhance interaction. they want to measure themselves/progress/evaluations. all of them must be positive. example: Yelp

This talk is going to cause some heated discussion

LinkedIn’s concept of completeness is a way to get people to want to interact.

GetSatisfaction.com
see NYT article - On the Internet, Everyone Can Hear you Complain
reciprocity has a lot of power for people - if you make reciprocity lightweight then it will happen. this applies to rating, evaluating, buying, etc.

mybloglog

risks:
Twitter succeeded because it allowed us to do what we wanted to do all along (tell the world what we are up to) without pissing everyone off.

a heavyweight commitment can actually pull people toward the light interaction rather than the null interaction. (Zoosk)

Problem: Those people who want always want to get attention from those who have. Creating currencies carves out time for the have nots if they save up.
example: ebay reputation system

Xobni: currency-based mail communication

discovery is the new cocaine - it is addictive

Etsy - check out how they allow you to explore/discover
Digg - user-ased vs. homepage discovery

Apache Social Network

Facebook strength: allowing adhoc conversation to happen about anything

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Monday SXSW '08

Social Networking and Your Brand

Monday, March 10th 11:30 am – 12:30 pm

Paul Boag Founder, Boagworld
Jina Bolton Sushi & Robots
Mark Norman Francis Web Architect, Yahoo! Europe
Steve Ganz LinkedIn
Steve Smith Web Guy, Ordered List

Social Networking Defined:
myspace facebook linkedin – much deeper – everything we do w/another person online – email twitter podcasts flickr
Any interaction between two people online is social networking.

Brand Defined:
who you come across as a person online and your own identity – not just logos and letterhead
Your brand is the promise of an experience they will have with an entity.

Ways to use personal brand:
use as a sales tool – personal brand is directly connected to what you do (writing and speaking)
many times just for business purposes

Steve Smith is tough to brand with a name (very common) chose something unique and memorable and keeping consistent. Consistency is the key!

Tips and Tricks:
If there are other’s out there with your name or brand, you need a way to set yourself apart. Screen names and avatars – pick a name and stick with it.
Commenting and the frequency of comments can help/hurt your brand.

Failures:
Do searches and see what is currently out there about you and keep an eye on it. Google yourself and be conscious of your image.

Tools:
Twitter
Podcasting – not for everyone
Upcoming.org

The Real World:
For visual people, find a photo to go with a business card you receive to help remember people.
If you’ve appropriated branded yourself online, it should carry through to real life. If you’re genuinely interested in the networking and branding aspect, it will carry through to your real life.

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Sunday SXSW '08

Mobile 2.0 – Why the Third Screen is Taking Center Stage

Sunday, March 9th 5:00 pm – 6:00 pm

John SanGiovanni – ZenZui Inc.

This session was a Core Conversation sessions which means you and a bunch of people sit around a table and discuss a topic with a moderator. This setup can be good and bad based on who is sitting around the table and how much they try to talk. For the most part, this session was good.

Our moderator from ZenZui was good. He threw out a few questions… and we discussed.

What are some things you hate about your phone?
Battery life – all other area of this technology have progressed, but battery life is the thing holding things back.
Where to recycle phone – recycling your phone should be easier – you can now get an envelope to send in your phone to be recycled.
Flash on a phone – is Flash a really a viable mobile platform? Will it get larger or will standard web standards take over SVG etc.?
A big problem is getting people making content for mobile platforms to think about Information Architecture for the small screen or mobile platform.

How do we market to Mobile?
Create ringtones or mobile content that is useful for the brand universe (use of Myxter.com to distribute – provide API)

Location-based is the new thing (google maps). The way this works is by fingerprinting wifi signals in an area with GPS information associated. So, based on wifi strength – google maps knows generally where you are.
Cool App: Location-based tasked. So, when you were near the supermarket a task would let you know to buy milk.

Some good sites:
Pinger – will send voicemail to people
Jot – txt to speech
Semapedia.org – those crazy barcode things that you read with your phone to associate real to virtual (more info)

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Sunday SXSW '08

Tools for Enchantment: 20 Ways to Woo Users

Sunday, March 9th 3:30 pm – 4:30 pm
Kathy Sierra CreatingPassionateUsers

What did (do) you want to be really, really good at?

How do we help our users be really really good at something – give that feeling to our users.

To make better apps, we must compensate for the missing “humanness”

Which is better: the product or the company?
Make the user experience more “high-res” richer – the more you know about something the better the experience. Being better is better… nobody is passionate about something they suck at.

What is the difference between fantastic and average? It is much less about natural talent and more about a talent for practicing… works for anything. It is actually your fault for not practicing. You just have to put in the time. “We need a rage to master”

What do you help your users do well?

Book: The 4-hour workweek
You figure out how to devote more of your time to other things you really and there is usually some (if you’re lucky) overlap to this and your worklife.

1. Use telepathy
there are mirror neurons – inference – faces meanings
you have to see people’s faces when doing usability
resolution of the simulation depends on your experiences – need to have felt your user’s pain

2. Serendipity
brains look for and match patterns – “ipod shuffle is psychic”
add randomness (psuedo) to create serendipity

3. The dog ears design principle
real physics in the iphone scroll (bounce) – subtle little real things help – things feel more alive

4. Joy
make products that produce joy – joyful experience – playing – learning – enjoying
not necessarily fun or funny – joy

5. Inspire first person language
shouldn’t be about you – your testimonials should be about the users not about the company

6. Tshirt first development
what does it say about someone that they are one of your users?
it should say something that a user wants to announce they are one of your users

7. Easter Eggs and other treats
little extras for users to find
“a smile in the mind” book

8. Tools for evangelism
give your users away to woo other users – that helps them be better when they are getting better or becoming passionate about your product
help users defend your product to other people

9. You area a…
stage fright – picture everyone as prey animals (bunny) – the fear goes away
help your users manage stress

10. Exercise the brain and improve their body
brain age video game is a best seller – exercise that best helps brain is plan old exercise

11. Give them superpowers quickly
swift.3d – user must do something cool in a short period of time
do experts know more? yes – are there shortcuts?
patterns patterns patterns

12. Make your product reflect feeling
give folks a way to reflect how they are doing (WTF button)
let them off the hook – NOT an idiot
how do they feel about the confusion?

15. Help with reinvestment of mental resource into new problems
expert never shrinks the size of their list – just add new interesting things
allow people to focus and devote all of their attention to certain things

16. Create a culture of support
user as a hero and becoming experts – helps them become mentors at the end
want to get them mentoring early and encourage to help users
no dumb questions and comfort in asking questions and no dumb ANSWERS
encourage people to start answering questions and get the community asking and answering

Do NOT insist on inclusivity
don’t wait for the experts – jargon: passionate users “talk different”
don’t throw everyone together make sure there are places for expert and beginners

18. Practice seductive opacity
mystery anticipation curiosity – loved by the brain
suspense followed by an important reward relaxes body etc.
digital world has raised the value of real tangible things
unboxing photos – the experience of opening your new geek physical thing
think about physical objects – they matter

19. Atoms are NOT old school
senses are very important – think about it with a product
petted rabbits had lower cholesterol – touch important

19.5. Do what this guy does
briansolace.com
Gary Vaynerchuk –  Wine Library TV
getting people talking about wine and themselves – taking the difficulty out of wine
Gary is making his users entertaining and helpful/useful at a party

Categories
Sunday SXSW '08

Keynote Interview with Mark Zuckerberg

Sunday, March 9th 2:00 pm – 3:00 pm

Sarah Lacy Author/Journalist, BusinessWeek/Yahoo!
Mark Zuckerberg CEO, Facebook Inc

If you’ve read anything about SXSW in the last day or so, you’ve probably seen what a disaster this interview was. I think most of this can be attributed to the interviewer, Sarah Lacy. Things went from awkward to ugly in this keynote throughout the duration of this session.

Things started out ok, but quickly turned downhill when Sarah started to talk about her relationship with Mark and the other times that she interviewed him… we don’t really want to hear about this. We’re here to hear Mark Zuckerberg talk about what is going on at Facebook. This became the pattern for this interview. Sarah kept interjecting herself into the interview and making odd statements (not asking questions) and bringing things around to what she is doing or her relationship with Mark.

Mark was pretty much like I expected in this session. From what I’ve read about him, he’s a quiet guy and isn’t really into the interviews or getting up and talking in front of a large number of people. So the fact that many of his answers were very canned to the point of repeating the same talking points over and over didn’t really surprise me. At some points it was almost comical. They guys sitting next to me were tracking the amount of times Mark repeated certain points.

“Communicate Efficiently” – 20 times

“Empathy” – 8 times

I guess I would have liked a little more information, but wasn’t surprised to get what we did get from Mark.

If you want to see the full write-up of the conversation, CrunchGear has a good write up. You can count up the broken record talking points on your own. The bigger news on this keynote is how the audience turned on Sarah’s interviewing skills. She constantly interrupted Mark and turned the conversation on herself – at one point trying to sell her book (about facebook). Near the end of the interview Mark got in a zing or two by mentioning that there wasn’t a question in her “question” and the audience started to cheer for quite some time, hitting home that Sarah wasn’t doing her job. At one point she came back with “my job is hard” which riled up the audience even more to the point where she just switched to questions from the audience (finally).

The interview was kid of an awkward session on both sides. Sarah obviously didn’t know what she was getting into. She must have been matched up with Mark for their familiarity (she’s interviewed him before), but there is an obvious difference between sitting down for coffee and interviewing for a book or an article and sitting on a stage doing a public interview. I kind of felt sorry for her at first, right up until she told us her job was hard and it was obvious she was oblivious to what she was doing. I can forgive a somewhat canned interview, but her performance just pulled things down much lower.

A video of the keynote is available at SXSW Videos.

Categories
Sunday SXSW '08

Social Design Strategies

Sunday, March 9th 10:00 am – 11:00 am

Daniel Burka Creative Dir, Digg/Pownce
Emily Chang Co-founder, Ideacodes
Max Kiesler Co-founder, Ideacodes
Joshua Porter Founder, Bokardo Design
Chris Massina Citzen Agency
Todd Seiling Ma.gnolia

In the 3rd phase:
1. user one reader
2. database could save your information (early web apps – banking sites)
3. social web apps – enable communication between the people using the site/software (facebook, flickr, youtube). Over time there will be more and more of these types of interactions on a website.

How do you encourage good behavior?
Tie behavior to identity:

If people can do things w/anonymity they aren’t held responsible to what they do there. Amazon.com is a good example of this since they force their real name. Ebay is another example giving users the ability to make an assessment of a certain seller based on that seller’s history. A user’s behavior is known is tied to their ID.

Give recognition for he things done within those groups:

Digg.com – Top Diggers in Digg gives recognition to the users who submit the most stories to the homepage. On Digg it became a negative thing since users were trying to game the system and get on the list. This works better when the recognition comes from the group vs. the site. It was tough for others to get onto the list.

Threadless.com – Tshirt design voting. Best voted shirts win and then taper off and others get a chance

Show Causation:

Netflix.com – constantly telling you how it works. Encourage you to rate movies since it is good for you and good for Netflix. Pandora is another example of this – they tell you why a rating shows up or why something shows up based on your ratings

Leverage Reciprocity:

When someone provides value to you, you feel somewhat obligated to provide value back to them.

Linkedin.com – professional recommendations: if someone recommends you the changes that you’ll recommend them back are very high. This ties very closely to causation.

Privacy and Community

There is a spectrum of private and public sites Basecame <–> MetaFilter

At either end of the poles you need to determine what is private/public. It is easy on the far ends, but it gets more grey in the middle and you need to be aware of the privacy issues.

Hot points:

What do users really care about (or should they) – their online identity. How much of your name is there? Is your image up? Can you be identified from the profile?

Communication – is it public or private? Is my message going out to one person or the entire community?

Trcking site activity – show was is being tracked, and make sure users are aware of what is being tracked. Beacon from facebook is an example of this poorly done. Going to become a more hot topic in the future – what exactly is being tracked and what is being done with it?

Control is tough in all of this – how to turn these things on and off. A preferences area can easily get unruly. Once you’ve added too many options people don’t understand and you have no control.

How do balance simplicity to complexity and continuing developing the project or site? WordPress is a simple tool, but where does it go as compared with Drupal (everything and the kitchen sink)?

Transparency – This is extremely important. make sure your users know what is going on. Make sure you are clear with your users what you are doing.

Weeding out Worms (ma.gnolia + spam)

  • spam is a drag
  • spammers heart social software
  • out tools for good also are spammers tools for bad
  • ugly numbers: 75-80% of new accounts are spam

 

Methods:

  • Once site, many accounts
  • Too legit to quit: few legit-looking links
  • Joe SEO: getting rich quick
  • You can’t fool me: profile aware
  • Had enough yet? Importing volume links

It is touch to get around all of this because you don’t want to cut off legit users. It probably won’t disappear for good, but we still need to keep fighting.

What didn’t work:

  • No-follow – “ignore the destination of this bookmark”
  • Akismet (wordpress) – didn’t work at account level and would send things back and fourth
  • Weed-on-sight –
  • Recaptcha

What does work:

  • Accept that there’s no 100% win
  • Gardeners (humans look at accounts before stuff goes public)
  • White-list, with a shade of gray

About Gardeners:

  • Enabled trusted members to move accounts on and off of
  • Not a job, contest of vendetta
  • (Eventually) Gardeners will make new Gardeners, using network for good
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SXSW '08

SXSW2008 notes – Social Network Coups: The Users are Revolting!

Friday, 8 March 2008 - 5:00PM

Abstract:
The “user revolt” has become one of the most promising (and terrifying) community activities on social networks. Perhaps the best-known user revolt was the mass protest on Digg over publishing the AACS key. But other revolts have broken out on LiveJournal, Lifehacker, Facebook, and many other networks. This panel explores user revolts from both sides of the fence: panelists discuss how users can stage successful coups to get what they want from social networks, as well as the best ways for community organizers to respond.

Jeska Dzwigalski - Community & Prod Dev, Linden Lab (Second Life)
Annalee Newitz - Editor, io9.com
Gina Trapani - Editor, Lifehacker
Jessamyn West - metafilter.com

How can we handle pissed off users?

Newitz:

  • Examples: anarchist, grassroots and op-ed/open letter from high profile users
  • Respectively: Buying diggs, AACS key posting on Digg, The Drill Down open letter

Dzwigalski:

  • Revolts by griefers are issue-based.
  • Their initial way of making money was taxing prims which loaded the burden upon the more creative facet of the SL population. They protested with an American Revolution theme by dumping boxes of tea all over their areas and closing it down.
  • Copybot problem in 2006.
  • The more data transparency you create, the more users want.
  • The best result is the users using a tool built to create a virtual social environment to organize in protest.

West:

  • Much of what she used as examples were riding herd on sexism.

Trapani:

  • Toto ad involving smiling butts. The company bought leader board and tower side ads and the response to the ads drowned out other posts.

My new word: astroturfing.

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SXSW '08

SXSW2008 notes – Blood, Sweat and Fear: Great Design Hurts

Saturday, 8 March 2008 - 3:30PM

Abstract:
The core dilemma for talented designers in any field is this: If you strive for greatness in your design, you will meet resistance; if you strive to avoid resistance, you can’t do great design. Different is scary. Great design has to fight with the idea that many see “better” as meaning “more of the same”. The better your work and the higher your standards, the more you’ll have to fight against the urge to stay within the warm, safe confines of mediocrity.

John Gruber - Raconteur, Daring Fireball
Michael Lopp - Apple, Inc.

They are talking about Mentos and Scott is going nuts. He even used Scott’s Mentos pic from Wikipedia.

Needed: A process to keep designers from killing engineers.

Design is a present: it is an unintentional discovery.
Packaging porn - Apple makes products who like to wait to iPod until Xmas.
WWDC keynotes are a storytime about what you are going to get for Xmas.

How does Apple do that?
A: They screw up a lot.
And they do it in the face of Fear of design feedback, fear of blue (subjective color demands), fear of critical feedback, fear of ponies - “I want a pony” comes from multiple places/people that are your higherups and represent the amorphous mandate.

Where to sweat:

  • pixel-perfect mockups - this removes ambiguity
  • 10 ot 3 to 1 - 10 mockups for every feature, get to three from iteration and then to 1 again
  • Paired design meetings - brainstorm meetings in one meeting and then pair this with the production meeting. pair these togther eery week
  • The Pony meeting - Pony people do not actually want a pont - they want their opinion to be heard.

Design is a Present - an unexpected discovery that you have

Gruber:

  • It is incorrect to think that the better the design work the les resistance it will meet. example: the Beatle white album
  • It is only in hindsight that this is true about this album”Better neccesarily implies Different”, but, “Different = Scary”
  • What we get to stay comfortable is “Exactly the same, but dibetter which does not make sense “Exactly the same, but different.
  • The Plea Bargain - basically the prisoner’s dilemna - the lesser route is statistically safer.
  • “Don’t try to be orginal, just try to be good.” - Paul Rand
  • “A logo derives it’s meaning from the quality of the thing it symbolizes, not the other way around.” Rand
  • “It reminds me of the Georgia chain gang.” - said about the IBM logo.
  • One problem that designers face is that ehy are expected to be clever (example: Apple’s logo)
  • Design is making decisions and packaging them as a whole. Hitchcock got final cutby meticulously planning his movies through the use of storboarding so that there was only one way to put the movie together.
  • Ford: If i had asked people what they wanted, they would have told me a faster horse.
  • Are you willing to be called an asshole?
Categories
SXSW '08

SXSW2008 notes – Opening Remarks with Henry Jenkins and Steven Johnson

Saturday, 8 March 2008 - 2:00PM

Abstract:
Henry Jenkins was one of the most popular speakers at last year’s SXSW Interactive Festival, so we are very excited to have him return to the event in 2008. His foil in this conversation is best-selling author Steven Johnson, who served as the Keynote Speaker at the 1998 event.

Henry Jenkins - Co-Dir of Comparative Media Studies at MIT
Steven Johnson - CEO, outside.in

Johnson: What about the coming, second backlash to the gaming culture.
Jenkins: Never underestimate the power of parents to see their children as threatened or dumb. Moral panic can occur when we stop asking questions about how our children are learning and we assume we know the answers based upon the way things were for us.

Johnson: Where is the documented evidence of the skills that are imparted by this new environment?
Jenkins: The foundation of our traditional assessment is wrong for an era of collective intelligence. We pool resources. Knowledge is ad hoc and just-in-time from the pool of everyone. Total mastery measures will becomes more and more disappointing if we only consider the individual. Wikipedia is an excellent example of this. Pooling knowledge is how we work and play. It should also be how we teach and test, but it currently is not.

Johnson: Do you ever think of a new technology as just stupid?
Jenkins: The challenge is to find out why some activity is meaniful to the people engaged into it? It may not be meaningful to me, but we must assume that people as a whole are not idiots. They act in a certain way for a reason. Conjecture that assumes people are idiots should be questioned.

Johnson: Lost vs. The Wire … bring it.
Jenkins: Lost lives very much outside the box. Much of its activity is online and creates its complexity of engagement. The Wire is Hill Street Blues on steroids and may be pushing the limits of television that resides in the box.
The quesiotn is not what is wrong with these fans who have so much time on there hands, but, rather, what is wrong with America that does not tap into these people’s intelligence?
People are building skills and competencies in their play that makes them more able to face the problems of our society.

Johnson: “We are Wizards” documentary about Harry Potter features you. Can you tell us about it?
Jenkins: Fan fiction via the Harry Potter universe has exploded in this space (e.g. HP Alliance). A hunting society plays with bows and an information society plays with information.

Johnson: What are these young people actually like? Is there an actual crisis here? Is the interactive generation in worse shape? The evidence tends to say no.
Jenkins: Young people tend to speak in the “we” belying a collective purpose and intelligence while adult politicians speak more predominately “I - you”. Example: Obama. Obama’s lack of experience is seen by people not as a large reliability and more like a stub on Wikipedia which we will flesh out together. What we need to do is take that commitment to one’s WoW guild and bring it back into the places where we live, face-to-face, with others.

Jenkin’s new book: Convergence Culture
He references Toffler and Putnam

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SXSW '08

SXSW2008 notes – Accessible Rich Media

Saturday, 8 March 2008 - 11:30AM

Abstract:
Social media, interactive communities, and online marketing have ratcheted up the ways we use the web. What are the barriers experienced by people with disabilities trying to use web applications? From Facebook and YouTube to JK Rowlings and NetFlix, what level of accessibility is expected, achievable and reasonable? No one wants to give up the richer and faster experience facilitated by these new techniques, but should we really just accept that a certain number of people will be locked out? Sharron Rush of Knowbility moderates the panel and explores three critical aspects of this question. First, Susan L. Gerhart, a sofware engineer who has lost her vision, demonstrates common barriers. Lisa Pappas of SAS shows us how the industry is working collaboratively to address the problem. Finally Becky Gibson, a Web accessibility architect for IBM, demonstrates Accessible Rich Internet Applications being developed under the umbrella of the Web Accessibility Initiative (WAI-ARIA). Attendees will leave with a better understanding of the problem, will know how to participate in providing solutions, and will get code level examples of how to improve the accessibility of widgets and other rich Internet applications.

Sharron Rush (Moderator) - Exec Dir, Knowbility.org
Susan Gerhart - IT, apodder.org
Becky Gibson - Web Accessibility Architect, IBM
Lisa Pappas - Accessibility Analyst, SAS

Rush gave the example of Galludet using YouTube to communicate.

Gerhart:
(She is a developer who is slowly losing her vision to myopic degeneration.)
Her blog: http://asyourworldchanges.wordpress.com
blindcooltech, acbradio, podzinger - podcasts for the blind
largest criticism of the web: the amount of extra effort that is required for a blind person to navigate the web.

  • “Click here” problem of non-contextual links.
  • Headers not hierarchical and descriptive.
  • Sidebar/global stuff coming before content in the document flow
  • NVDA (http://www.nvda-project.org/) - open source screen reader is what she uses. This is important because it makes it affordable for those who cannot get the purchase of a screenreader subsidized.

accessibleworld.com - location for blind people to communicate
blogtalkradio.com - her example of attempting to navigate and getting frustrating

Pappas:

  • Accessibility translates directly into profitablilty
  • There are several demographic factors that are converging. The population is aging and the number of ergonomic adaptations rise accordingly.
  • While AJAX provides great interface appearance, but they make it difficult for the screenreader to be aware of screen updates. Keyboard controls are often erattic and incomplete.

WAI-ARIA now part of Firefox 3.

You must check for:

  • full keyboard operation
  • color option and colorblindness support
  • screenreader support

Tools:

  • Use validation tools with caution. They can give false positives and a false trust that the tool has confirmed the usability of the page/site.
  • Firefox extensions: Firefox Accessibility Extension and Fangs

Get actual people with disabilities to do user testing.

    Color:

  • [standard stuff…]
  • Contrast of adjacent elements
  • afb.org
  • Consider allowing the change of serif/sans-serif as some people can read one or the other better.
  • Demo: Color Contrast Analyser
    Business benefits of accessible web design:

  • Increased usability
  • Widens audience
  • Raises public opinion
  • Increases scalibility
  • Reduces litigation risk

Gibson:

  • She works on DOJO
  • AJAX should not be used to steal focus/update salient content
  • Full keyboard support
  • Be aware of how your page changes in high-contrast mode
  • Be aware of teh flow of your pages when font size increases.
  • ARIA (Accessible Rich internet Applications)