Categories
SXSW '09

Journey to the Center of Design

Sunday, March 15th at 11:30 AM
Presenter: Jared Spool – User Interface Engineering

The talk started with the single ladies dance from Beyonce – good start!

Celebrity Death-Match: 37 Signals vs. Don Norman

Wired magazine – Keep It Simple, Stupid! Talking about 37 signals and their approach. "We’re not designing for others… we’re designing for ourselves."

Don Norman on 37 signals: They design for how they want to use it – self design. I’ve tried their products and although they have admirable qualities they have never quite met my needs: Close is not good enough. I understand why: the developers are arrogant and completely unsympathetic to the people who use their products."

Where did user-centered design come from?
IBM 360 mainframe – released in 1962. This thing was THE computer. It is the size of a room. The big red button shut it down. Computing at this time was developed for engineers by engineers. The people using/building were highly skilled and highly trained. They didn’t care what was running, they just kept it running. It only ran the tool.

80’s brought in IBM Displaywriter – a computer for office workers. They weren’t skilled in the tool, and might not have been trained with the tool. They only cared about the data, and didn’t care about the operation of the device.

There was a large shift from one to the other.
User-centered design was born from this shift – putting users at the center of the design process.

There is no evidence that user-centered design has never worked. There is NO documentation proving it works.

Apple does very little usability. Microsoft does 15,000 usability tests a year. Is MS more usable?

How do the best teams create great designs?
How does work get done? The middle of the spectrum is process – the steps you use to get things done (the steps followed). Process isn’t necessarily a repeated thing. It can be different every time. Methodology is the formalization of process to make them repeatable.

Example: TSA – entire organization runs on dogma. 3-1-1 = 3oz bottles in 1 plastic bag. Without the plastic bag, it is NOT safe. Dogma. When you have an unquestioned faith in something. It’s against the rules to even test the logic behind it.

Techniques – the building blocks of the process (how you get something done). You master the technique by constant practice.

Tricks – what you do when the right technique is hard to do. Improperly used techniques that get the job done anyway.

What did the research find?
The best teams didn’t have methodology or dogma they followed. (tricks and techniques)
The struggling companies often followed methodology, without success.

It’s time to replace he user-centered design dogma.

It is not about process or dogma, it is about working as teams. You could make a recipe with the important steps. If everyone works towards the same goal, it’s better if everyone complains. You must do better than the placebo (60%).

The goal of user research: To Inform Design
Usability problems happen when someone doesn’t know something they’re supposed to know. Inform the process.

What gets measured gets done.
What gets rewarded gets done well.

Measuring Brand Engagement
Loyalty, Confidence, Integrity, Pride, Passion

Measuring Engagement While Buying Electronics (start to finish buying experience)
Amazon: 6.2 to 5.5
Circuit City: 4.5 to 4.3
Dell: 3.0 to 1.4
HP: 1.4 to -1
Wal-mart: 0.5 to 1.1 (exceeding expectations by lowering standards)

We need to be careful of the techniques

  • Many voodoo techniques: eye-tracking interpretations – it can be interpreted however you want
  • analytics – what do they mean? user interested or lost? – again can be interpreted however you want.

What does work?

  • Have a good vision
  • Good feedback loop
  • Great culture

Three questions determine your group:

  1. Can everyone on the team describe the experience of using your design five years from now? (experience vision)
  2. In the last six weeks, have you spent more than two hours watching someone use your design or a competitor’s design? (feedback)
  3. In the last six weeks have you rewarded a team member for creating a major design failure? (celebrate making mistakes and learning from it). The culture has to accept mistakes.

It’s time to retire the dogma of user-centered design
We should focus on Informed Design – build a reward system based on informed measures
Focus on 3 core UX attributes – vision, feed back, culture

Categories
SXSW '09

Edupunk: Open Source Education

Sunday, March 15th at 10:00 AM
Presenters:
Dave Lester – Center for History & New Media
Jim Groom – University of Mary Washington
Gardner Campbell – Baylor University
Stephen Downes – National Research Council Canada
Barbara Ganley – Digital Explorations

The panel started out with a bit of a cheesy video representing themselves(?)

Edupunk brings 70’s rock band attitude to education, and LMS (learning management system).

Learning management systems are "oppressive." Schools started getting on the web in the 90’s and didn’t want to get caught without content online. The tools that came around weren’t very good. Schools basically shoveled content online. Currently, schools are extremely reliant on these systems. The interactions aren’t there any more.

As a system, edupunk came out of these systems being just a transactional system, and not like standard education. We need to figure out other ways that learning takes place and think outside of the system.

An LMS ensures a power of authority, and the internet isn’t like that – its more free form. An edupunk system should be more free, more open, not locked into one of these confining systems. It should be a communal act around the internet and sharing resources, not locked into the confines of a LMS.

Students are only able to use these official tools. Students need to think about themselves as learners going down the road.

Do we need institutions? Do we need an official system? Do we need twitter? Facebook? How much is it about simply being online sharing information?

There is a tendency to go to a common source and think they’ll solve all their problems, but surprise that they’re selling data or information to their own benefit. Learning should be done on their own, and be inclined to do this.

School-
What other social institution is positioned to bring people together to talk about the greater public good. What exactly is the public good? Can it even be defined?

These social tools aren’t an improvement to our society, but a challenge. It should be viewed as an opportunity to look at it as a what it means to be educated. Technology is a way to control people, as well as a way to liberate.

How do we access the things that define us (culture)?
The damage is being done by MPAA and RIAA in miseducating on accessing and downloading culture. This destroys the pool of content (culture) available.

The library needs to evolve into a place that is about self-learning. The "tools" aren’t necessarily evil, but the layers of bureaucracy are what needs to be removed. Change the structure of learning outside the classroom model. One of the things that we don’t do in higher ed, is anchoring the work done there beyond the walls. Getting students out there interacting/learning with people beyond your own age (in schools). We need to connect community to community and augment the standard learning space outside the simple menu currently offered in education. Can this corporate education entity change now?

Is the google books deal a deal with the devil? Do libraries become corporate controlled? Are libraries changing from the open space for meeting that they used to be? Is it moving online?

How do you justify charging a huge tuition (everyone going up) when there is a giant collection of open source courses out there? The conversation needs to start/finish on how we meet our human potential. For some it’s about meeting that potential, for some it’s about getting a job. A total open course, where anyone can take it, anywhere in the world, and get credit if they want it, from whatever institution that wants to offer it.

This panel wasn’t much about open source technology in education, but more about what is the idea of education. Some of the panelists had different ideas about what it is/was or should be (to the point of a small argument). Many of the arguments were about the structure or "corporate" structure of education, and that being "bad." I think in an idea world, everyone would want to learn on their own, and educational material for them to do that would be available everywhere, and in any form. Unfortunately, that isn’t very realistic. I agree that the "corporate" structure of education probably isn’t the best, but without that, I don’t think any structure would exist, which I think it needs to. In an idea world, this open available education everywhere would work, but we are very far from that scenario.

UPDATE: I guess this rocking the system to be this utopian education system is the edupunk. This wasn’t clear until the end where a panelist talked about having to start their own multiuser blog hosted outside the institution .edu domain. It was quicker and easier to do that "edupunk" instead of doing it the official way through the edu.

Categories
Saturday SXSW '09

Suxorz ’09: The Ten Worst Social Media Campaigns

Saturday, March 14th at 05:00 PM
Presenters:
Henry Copeland – Blogads.com
Zadi Diaz – EPIC FU
Jeff Jarvis – What Would Google Do?
Michael Monello – Campfire
Sara Smith – Wonkette

1. Everybody’s doing it

2. Revenge of the Blogosphere

  • Hasbro Mattel vs. Scrabulous – the product they replaced it with was/is horrible
  • Skittles Twitter Campaign – homepage redirect to twitter/flickr/youtube, inappropriate comments posted. Site stolen from Modernista.
  • KFC Fired Blogger – kfcnation, has a game to kill the chicken. Blogger fired for sexual issues then documented on KFC property.*
  • “Joe the Plumber” Signs – make your own joe the plumber sign. “I am “so horny for” the “nude body of mccain” don’t tax me for working hard. Some of the sign suggestions were inappropriate.

3.  Revenge of the Blogosphere II

  • Belkin – Mike Bayer at Belkin went to Amazon Turk and posted an offer to pay 65 cents to positively review Belkin products. “Perfect storm of sleaze and stupidity”*
  • The Whopper Sacrifice in Facebook – ditch your facebook friends to get a free whopper. People got ditched for a hamburger.
  • Motorola Krave on Gadget Blogs – paid people to go to gadget blogs and astroturf – but they are transparent about it.
  • Rebuild the Party – Truck Nutz for all! Republican suggestion (digg-like) site for how to rebuild the party. There was no moderator for the suggestions.
  • Knocked Out of Pizza Place – Pizza Hut sponsored video for people to order pizza
  • delivered at another pizza place.

* Round Winners

Grand Prize Winner

  • Belkin fake reviews

Questions:
Good social media marketing out there?
Boost Mobile
Digg and Kevin Rose
People who aren’t doing campaigns, but just using it well (@comcastcares)
My Starbucks Idea, suggestions and voting

How do you determine is something sucks?
People who pollute, or willfully act dumb or sleazy

“If people are talking about it, it works” is not always true.

You have to advertise because your product is bad – you should shoot for your product to be your ad, and your customers should advertise your product because they like it.

Ads are a necessary evil, in some cases social chatter works, for some it doesn’t.

Categories
SXSW '09

HOWTO: 149 Surprising Ways to Turbocharge Your Blog With Credibility!

Saturday, March 14th at 03:30 PM
Presenters:
John Gruber – Daring Fireball
Merlin Mann – You Look Nice Today

If you’ve ever heard either Merlin Mann or John Gruber speak before (or listened to a podcast where they’re featured), you know they’re presentation (is hilarious!) but hard to take notes on.

There are no economic indicators for this ultimately.

  • not what you should make
  • or how to make it
  • or what goals should be

Assume all of you "make" things, and care about certain topics (obsession). It matters to you to have credibility and respect of people you admire. You would NOT mind making a bit of money – going beyond self-improvement aspects.

Walt Disney: "We don’t make movies to make money, we make money to make more movies."

You shouldn’t care what people think – it’s about what you want to say, and how you want to say it, to who you want to say it to.

Topic x Voice or Obsessions x Voice
Best non-fiction comes from someone who couldn’t stop obsessing/thinking about a certain topic.
How do you become the go-to person for whatever topic you want.
Try to be better at YOUR topic than more than 80% of the world.

You want to write topics about things you’re obsessed with like they’re going to be in the New Yorker. They write in a way that details the little things so well. Have a goal out there that is outside your reach to shoot for.

Don’t think about "this will get me some sort of link" vs. is this good? Will so-and-so think this is great? Figure out who the faces behind your computer that you write for are.

On Writing by Steven King – Term: ideal reader. Who is your ideal reader? Make your stuff for that person.

Daringfireball was just an idea to do something this "thing." Started in 2002, and still thinking now how this needs to be done. Gruber wishes there was another site by the alternate him out there. That is who he writes for. There are no comments on daringfireball because Gruber wants to own the entire site, and not being taken over by a funny comment or someone else.

Don’t emulate the success of other people. Those people already exist. They are in their position because what they put together worked at that point in time. You want to find an audience. Our instincts tell us that we should make something that we already know works. You cannot recreate the context/timing of a moment when everything happened. You cannot recreate other people’s successes.

When you try to re-purpose something, are you copying the right thing? The right part? The thing that’s worth copying is the attitude they had when they created it.

It is NOT easy to make money on the Internet with this. The long term gains are not pageviews and money, but the value of loving what you do and being THAT person is much higher. Human attention is valuable and limited. Many things are better than getting money.

"Don’t have blog about Star Wars, but a blog about Jawas, or that one single Jawa in one scene." Your voice is much louder and you become the go-to guy for that one thing.

Don’t be scared to give stuff away, and let people figure out why you’re awesome. Don’t be worried about running out of that stuff. Do not try to control the way people see your content.

Don’t become too obsessed with the thing you’re determined to make money on.

Don’t do stuff that seems profitable but potentially messes up the stuff you give away for free.

Always come out just trying to work really hard and connect with the people you really admire and respect.

Categories
SXSW '09

Opening Remarks (Zappos.com)

Saturday, March 14th at 02:00 PM
Presenter: Tony Hsieh – Zappos.com

At Zappos.com, Tony Hsieh has fostered a culture where extraordinary customer service is the norm. Hear him talk about how good deeds can help you leverage the power of your audience to massively extend your brand.

What lead Tony to Zappos.com –

  • Pizza. Ran a pizza business. Had a friend (monster) who would buy pizza and then take them upstairs to sell by the slice (current company CFO)
  • LinkExchange sold to MS in 1998. Customer culture was not good.
  • Investment fund that included zappos.com – eventually moved to the company full time.

Customer service is the most important thing for zappos.com. 70% of orders are from repeat customers. Put marketing into customer service to have people come back instead of traditional marketing.

What customer service?

  • 24/7 1-800 number listed on every page (the telephone is a branding device – doing what is right for the customer)
  • Free shipping both ways
  • Free 365 day return policy
  • Sometimes customers are directed to competitors web sites, if something is not in stock.
  • Will only show items on the site that are present in the warehouse – no back ordered items.
  • Loyal customers get surprise upgrades to overnight shipping.
  • Telephone Call Centers – No scripts, No call time (spend as much time w/the customer as needed to build the brand)
  • Warehouse run 24/7

Customers service is NOT #1 priority – #1 priority is company culture.

  • Two sets of interviews – 1 is experience – 2 is culture fit. They will not be hired if someone doesn’t do both. Performance reviews are on culture and company values.
  • Everyone goes through the same training top to bottom. You work your way through phone and warehouse regardless of your job.
  • After training, you get an offer – paid for training time plus $2000 if you leave right now. This filters out people who are just there for a paycheck, and don’t’t really want to be part of the company.
  • The biggest benefit is from people who don’t take the offer. They need to think about whether they really want to be there. It gives them an opportunity to pause and actually think about whether or not they WANT to be there.
  • Culture Book: All employees write a few comments about what Zappos means to them. It is given to perspective employees.
  • Twitter is used across the company (twitter class). It’s up to them if they want to use it. It’s a good way to keep up the company culture and communicate with each other. They see each other as people and not just coworkers. They actually get to know each other better.
  • twitter.zappos.com (you can follow employees)

The culture is extremely important, and will eventually converge with the brand. Thinking about airline industry, generally thought to have bad customer service. That is their brand because of the culture.

A woman bought a wallet, and returned it – leaving $150 in it. A warehouse worker sent a note back to her letting her know the money was found. The customer service culture came through. It could have been handled differently (cameras searches etc). But the investment was put into the training/hiring process and ensuring the culture which is better.

Three C’s Clothing, Customer Service, Culture they want to be known for.

  1. They sell clothing/shoes (Clothing)
  2. Experience the customer service (Customer Service)
  3. The culture drives all this (Culture)

Zappos is about delivering happiness (to customers and/or employees)

What is culture?
Committable Core Values

  1. deliver Wow through service
  2. embrace and drive change
  3. create fun and a little weirdness
  4. be adventurous, creative and open-minded
  5. pursue growth and learning
  6. build open and honest relationships with communications
  7. build a positive team and family spirit
  8. do more with less
  9. be passionate and determined
  10. be humble

“That’s great for Zappos but it would never work at my company.”
It doesn’t matter what your core values are… as long as you commit to them
-get everyone moving in the same direction

7 steps for building a brand that matters

  1. Decide!
    If you are building a brand, and that is your commitment, you need to decide early and have patience
  2. Figure out values & culture
    Figure it out early, and do it sooner rather than later.
    What are your personal core values?
    What are the company’s core values?
    The most important thing is alignment.
  3. Commit to transparency
    Be real and you have nothing to fear (use your best judgment).
    twitter.zappos.com
    Zappos provides an “Ask Anything” email newsletter – they can ask anything (literally) and answers are published in a monthly newsletter.
    Tours are totally open to anyone to observe, or zapposinsights.com to answer questions.
  4. Vision
    Whatever you’re thinking, think bigger.
    Zappos went beyond shoes (or profits) and started being about customer service
    “Chase the vision and not the money” (the money will follow)
    What is the larger vision of greater purpose beyond money or profits?
    Motivation vs. Inspiration
  5. Build Relationships (not networking!)
    Be interested rather than trying to be interesting.
  6. Build your team
    “If you want to go quickly, go alone, if you want to go far, go together.”
  7. Think long term
    There is no “get rich quick” formula. It isn’t an overnight success.

What is your goal in life?

Find out, and keep asking “why.” It all boils down to a single answer… happiness. People are very bad about predicting what will bring them sustained happiness. There is true science behind this (just like behind many aspects of business).

What if you spent time researching the science of happiness? Is there a shortcut?
Frameworks:

  • Perceived control,
  • Perceived progress
  • Connectedness
  • Vision/Meaning

Maslow’s Hierarchy (book: Peak) – getting an employee to think of their work from job to career to calling (happy).

3 types of Happiness:

  • Rock Star Happiness (hard to maintain)
  • Flow (engagement time flies)
  • Meaning/Higher Purpose (being part of something bigger than yourself)

Books Recommendations:

What percent of your time do you want to spend learning about the science of happiness? What is your company’s higher purpose? What is your higher purpose? It’s not about selling shoes, it’s about customer service – making customers (or yourself) happy.

Presentation Slides:

Full Audio of Presentation:
Opening Remarks mp3

More Notes:
Webteacher.ws
Mediahunter.com.au
Mirificampress.com
Jaygoldman.com
Bfgcom.com

Categories
Saturday SXSW '09

Change V2 – Lawrence Lessig

Saturday, March 14th at 11:30 AM
Presenter: Lawrence Lessig – Stanford Law School

(Lessig is a great speaker, but hard to keep up with when taking notes. You can view his presentation and slides here: http://blip.tv/file/1889038)

Trust

lonely planet – reliable guide – don’t accept money/discounts for coverage. Money doesn’t make what they say false, just breeds mistrust.

Wikipedia does NOT accept ads. They leave much money on the table. They care how they look and have trust – money doesn’t make what they say false, just breeds mistrust

Mistrust

Ulterior motives – child vaccines – parents don’t trust health professionals. Drug paid to have negative reviews removed. This produces doubts by conceived conflicts. Many times doctors can get $$ from drug companies fueling mistrust. which hurts children.

“Classic Tobacco Science” – corrupted science. this weakens trust we have in science.

“Maxed Out” movie – credit card dept. Credit card dept cannot go away from bankruptcy. Hilary Clinton got it to go away at first – then flipped in 2001 when a senator (after getting money/donations from drug companies) $140,000. Will people trust her after they hear about the money? Even if she didn’t do anything.

Money is NOT evil. Money poisons trust because we begin to believe that decisions are potentially made for some other reason.

Politicians and Doctors say it’s crazy to think that these things change their thinking on an issue (or drug).

Sonny Bono Copyright Term Extension Act – +20 years on copyright. Does this advance public good?

Easy public policy questions are answered wrong by our government.
Why?
Are they guided by something other than reason?

Dependencies erode trust. Founding fathers wanted INdependence. Congress has always had corruption issues. Bribery was ok until 1853.

It isn’t the same today. Now is “good souls corruption.”

Money buys results in Congress – nobody is stealing or cheating or bribing, but our faith is still destroyed in this institution. Money secures tenure – reelection. What they do isn’t guided by what it does to their constituents but rather how it hurts/helps the money they raise for reelection.

Congress is a farm league for K street. Business model of DC is work for 4-5 years then spin out to K street as a lobbyist.

The problem is not big government or deregulation – the problem is loss of trust. Last year only 9% thought congress has done or is doing a good job. Now only 18% think this. We can’t/won’t trust this institution.

How do we change this dependency? Restore trust and remove the improper dependencies. Make sure decisions are being made for the right reasons.

ONLY way to do this is to citizens funding of the nations elections. Congress can only get money from citizens directly (capped at 1-200/person). Or only from a central location.

Strike 4 Change (strike4change.org). Demonstrate how much candidates are losing from donations not coming in now. We have to change how congress is funded.

This is just the first problem, the dependency is the first problem. It may not be the most important problem, but his needs to be solved first. Something needs to be done to solve this problem – WE need to do something. We can afford to do something about this.

http://change-congress.org

Panel Podcast (mp3)

Categories
Saturday SXSW '09

The 7 Rules for Great Web Application Design

Saturday, March 14th at 10:00 AM
Presenter: Robert Hoekman Jr – Miskeeto LLC

  • (actually more than 7 rules)
    You want your users to feel like a lion, and not feel frustrated.
  • Unfortunately, the web sucks for making users feel like lions.
  • Sites that work well support innate human behavior (you don’t buy a drill to drill, you buy a drill to make a hole).
  • The number one goal for people using your site is to get away from your site.

1. Understand your users, and then ignore them.

  • Who would buy a low carb version of a cheeseburger (they look the same, taste the same, smell the same, cost the same)? People said they would buy it, so they created and tried to sell the sandwich, but it did NOT sell. Why? People are bad at predicting their own behavior.
  • Find out how users ACTUALLY act by observing and not going off of what they say they’ll do. Ignore what they say. If they tell you, they might be wrong.
  • Example: basecamp.com – it focuses on the real human behaviors, and not just answers to questions.

2. Build only what’s absolutely necessary

  • What does something absolutely need to do? Focus on those items
  • Example: senduit.com (file upload/download service) there is no extra stuff in it.
  • When people buy a cell phone, they don’t use many of the features on the phone that they’re paying for.
  • It’s not about simplicity, it’s about clarity and usable/understandable.

3. Support user’s mental model – drag a fie to trash can to delete it.

People don’t think like computers – look at DOS delete model vs. the current delete model.

4. Turn beginners into intermediates immediately

  • Don’t make users feel stupid – they will leave. Make things easier, and make them feel smart – they will stick around.
  • Example: Old WordPress.com homepage was very difficult to sign up for an account. They got actual phone calls asking how to sign up. It took 10 minutes to add a larger more prominent sign up button. Conversions went up 12-14%. All the change did was help users feel smart

5, Prevent  Errors (and handle them gracefully)

  • Policy emergency system harder to use – should be a BIG RED BUTTON. This makes it less likely someone will make a mistake.
  • Make it easy to fix and change things to prevent errors.
  • Example: Backpack.com – you can’t make errors – there are no error messages.
  • Eliminate the possibility of errors – find errors and see if you can prevent them (or at least provide a helpful nice error message).

6. Design for uniformity consistency and meaning

  • Squidoo.com – people would happen across the site from a search and not know where they were or why they’re there.
  • Clean things up and make the experience more understandable.
  • Improve the explainablity of the site so you know where you land and why/what you can do there.

7. Reduce Reduce Reduce (and refine)

  • Store sign from "We Sell Fresh Here" to "Fresh Fish Sold" to "Fresh Fish" to "Fish" to No sign at all. It was obvious what was happening, and a sign wasn’t necessary. All clues for what happened in the store were obvious.
  • Reduce the signal to noise ratio.
Categories
SXSW '09

Cnet Buzz Out Loud Podcast Taping

Friday, March 13th at 05:00 PM
Presenters:
Tom Merritt – CNET
Jason Howell – CNET
Natali Del Conte – CNET

For my last panel of the day, I went to see a taping of one of my favorite podcasts, Buzz Out Loud from CNET. It was fun to actually see a show being put together since I’ve only listened to the audio version before. All three hosts were there, but were joined by Caroline McCarthy, Wine Library TV’s Gary Vaynerchuk, and The Onion’s Baratunde Thurston. If you listen to the podcast, you might hear me laughing or clapping along with the show.

Categories
Friday SXSW '09

Oooh, That’s Clever! (Unnatural Experiments in Web Design)

Friday, March 13th at 03:30 PM
Presenter: Paul Annett – Clearleft Ltd

Product:

  • Clearleft Ltd created Silverbackapp.com. Before the application was even released, people noticed the intro site had 3D vines on it. Users thought they were on to something and tweeted it, giving a bump in traffic. They thought they’d found a little gem in the site that added value.
  • FedEx logo arrow between E and X. When it was pointed out, it is an ah-ha moment that adds value to the design.
  • Toblerone bar has a bear on the mountain on the package – again, it is somewhat hidden and adds a little something to the logo adding value.
  • Truce Vodka and Aerosmith have logos that can be flipped over and have the same look (ambigram).
  • All this hidden stuff in logos make you want to look for more. Disney films, and Disney World have hidden mickey heads all over.
  • Innocent Smoothies says “stops looking at my bottom” or “Boo” on the bottom of the carton. Small hidden messages add delight to products and designs.
  • Moo Stickers packages have hidden messages inside the packages ripped apart “ooo! you broke me”
  • Apple mighty mouse shows a little mouse in the red light at the bottom.
  • Firefox, typing about:mozilla gets a message from “The Book of Mozilla” which changes from version to version.

Web:

  • Silverbackapp.com layered vine effect was accomplished with three vine images placed in front of each other and offset. When the screen is resize you have a 3D effect.
  • TweetOne uses the same effect with a hidden item.
  • Tweetquency does the same 3D effect.
  • Zoetrope is created with the web layer effect as well, making an animation of a horse.
  • Ho ho ho Hat and beard on flickr. When you added a note with that comment, a hat and beard shows up on photos
  • Google Moon zooming in showed the moon is made of cheese.
  • dconstruct.org has a style switcher and specifically hid certain pieces of the site to gain interest.
  • Kyan media has a little worm at the bottom hiding a full lab underground
  • Modernista is simply a nav menu sitting on top of other websites, starting with Wikipedia, them moving to their other stuff on other sites. (skittles.com stole their idea recently).
  • Able Design shows the scroll behind the logo.
  • WeBleedDesign drips paint down the page through the entire site.
  • Youtube video for Wario and Apple Yahoo video for iTouch moves the rest of page around – breaking things we’re used to.

The effects of these delighters are explained by the Kano Model of customer satisfaction. Horizontal axis is the quality of execution. The vertical axis is how happy the customer is. The diagonal axis is the performance needs of the customer. Second diagonal axis is the basic needs – what a customer takes for granted. Web: it simply needs to work, if it doesn’t, you’re disappointed, but if it does work, it is what you expect to happen. Third diagonal is excitement needs. In a hotel is free wifi, or a fun hidden little trick on a website fits this. This changes over time, if you were excited about free wifi last year, this year it becomes an expectation

It’s not enough that we build products that function that are understandable and usable we also need to build products that are useful to peoples lives.

Categories
Friday SXSW '09

My Boss Doesn’t Get It – Championing Social Media to “the Man”

Friday, March 13th at 02:00 PM
Presenters: 
Miles Sims – Small World Labs
Peter Kim – Dachis Corporation
Michael Wilson – Small World Labs
Rebecca Caroe – CreativeAgencySecrets.com
Christian Caldwell – Small World Labs/American Heart Association

When pitching, "the man" is the person with some sort of budget authority.

Why is it going to make sense?
How much does it depend on standard ROI? There is a measurable return of some sort. Reach is probably the biggest metric that is achievable. It can internally include the entire organization, and not just communications to get the messages out.

How is ROI Demonstrated?
6 weeks to create a plan to present to the board. Again, the important metric is "reach." Where is the value you want for your organization? It isn’t always in dollars, or concrete. This is what can drive other metrics though. Honestly, you can make an ROI say anything.

What Metrics?
First, what areas need it? Departments? It can be a way marketing/communications and IT can come together to save expenses. It can help with customer retention, employee retention and support.

Non-financial Considerations

  • Many times the questions come after it’s been out.
  • How does this help my customers?
  • What dedicated resources can we (the company) put towards this?
  • How can we show small successes?
  • What is the company culture? Can you handle loss of control (especially negative)?

What about Legal?

  • Guidelines: Don’t be stupid! (see MS blogging policy)
  • Legal wants to reduce all risk to zero – so there is a balance.

How do you get executive buy-in?

  • Some are under the radar
  • You can get some to buy-in and help with the rest of the company
  • Helps if the competition is doing it

There are many misconceptions out there, getting people educated is important to kill the misconceptions early on.

Questions:

What do you do when social media creates a culture change or it requires one to be effective?
-Show small successes and demonstrate the changed culture.
-Learn from failures – it helps if others see what doesn’t work.

When championing a social media project ho do you pitch?
-Play to the psychology you’re pitching to
-Find out individual motivations and pitch to appropriate groups.

Success/Failures?
-When you open it up, make sure you have reasons to handle the influx (many videos coming in at once needing review before going up).
-Sometimes recruiting the worst curmudgeons and find out what interests them, then find the best way to get that information out there (possibly through social marketing, but ease them into it).

How do you ensure projects are successful?
-Ongoing evolution – this isn’t a short term game – to change culture
-Build communities and cultures and have/support ongoing conversation.
-"If you can measure it, you can manage it" – set expectations at the beginning

Top Challenges to get approval?
-be realistic, keep it simple, show the business value

Top way to ensure success?
-good planning – who you want to reach, tell results back to everyone, build a culture in the community and monitor it – what are the metrics – define them up front.

What if "The Man" is corporate communications?
-Find their peer group, and show other are doing it (subtle).

Aside from money, what demonstrates success?
-recruiting new prospects details (valuable
-speed of research using the crowd
-Money IS the bottom line